Psionics


"Hey there chummer, where do you think you're going?"

Tom heard Grex. The 13 year old boy would never be a match for the knife wielding ganger. Tom turned around to face Grex, the smell of synth-beer pouring from his breathe. "Lemme alone Grex, I got no money.", Tom said. Grex smiled, "Well that's just to bad, Tommy boy." Grex flicked out his razor sharp knife. "Cause now I'm going to make you bleed." Tom ran down the vacant street, hearing echoing footsteps follow. Then Tom felt it. That tingling sensation. The feeling of light insects crawling around his brain. He stared at Grex and his knife. Pain bolted through Grex as he clutched his head in agony. Tom heard him scream before finally all that was left of Grex was a corpse that bleed from every opening and several other places as well.. The tingling went away, and Tom walked home.


Psionics are powers that come purly from the mind. Thamturgists thoerize that psionic powers use energy flow from matter, instead of from their own bodies as mages and shamens do (which causes drain). Others say that the energy for psionic powers come from the mind alone, and that the mind absorbs power from others. Either which way, psionisists do not have to be attuned to spirits as shamens do, nor do they have to know complex formulas as hermetic mages do. Their power comes from their thoughts.

Using Powers
All the psionisist must do to use a power is merely think it happen, and the power will happen. Almost all psionic powers must be sustained in order for their use. A psionisist can only use a power with the same or lower level as their class. A psionisist 3rd class can use 1st, 2nd, or 3rd level powers. Psionisists go up in class by using double the amount of karma as the class they wish to raise up in. So for a 3rd class to become a 4th class, the psionisist must use 8 karma. After the 6th class, the amount is again doubled. So for a 7th to become an 8th, the psionisist must use 32 karma. High price to pay for large amounts of power.
Learning New Powers
A psionisist cannot learn powers from another, because each power is attuned to the specific brain patterns of the psionisist. To gain another power, the psionisist must be of the appropriate class, and must use the same amount of karma as the level of the power. If the psionisist is higher in class then the level of the power, then the psionisist gets a -1 bonus per class higher in karma. I.E. A 3rd class psionisist learns a 2nd level power, it is only 1 instead of 2. Their is a 1 karma minimum for any power.
Priorities
There are three different types of psionisists: Unlimited, Limited, or Natural. The A priority must be set to magic in order to be an unlimited psionisist, and can go on to become any class. Or, the player can use the B priority to become a limited psionisist, and can only become a maximum 4th class psionisist. Naturals must devote both A and B slots for their magic, and cannot be a metahuman. To become a limited or unlimited metahuman, the either B or C (depending on the type of psionisist) to be a metahuman. Naturals have to only use half of the karma to advance in their power.
Disadvantages
Advantages
Limits
The psionisist has "pool" in the amount of power level points that he/she can use per minute. This pool refreshes each minute. The pool is equal to the class of the psionisist. So a 3rd class psionisist can use a level 1 power 3 times a minute, or a level 2 power and level 1 power once a minute, or a 3rd level power once a minute, etc. etc.
Sustaining
A psionisist can sustain an amount of powers equal to the class of the psionisist, until the psionisist loses concious thought of the power, falls asleep or unconcious, etc.

Psionic List
Psionic Level Type Range Target Number Duration
Communicate 1 Mana LOS 10-Willpower Instantaneous
Telekinesis 2 Physical LOS 10-Willpower Sustained
Advanced Telekinesis 4 Physical Ranged 12-Willpower Sustained
Hydrokinesis 3 Physical LOS 11-Willpower Sustained
Pyrokinesis 4 Physical LOS 11-Willpower Sustained
Electrokinesis 5 Physical LOS 12-Willpower Sustained
Pain 2 Mana LOS Target's Willpower Sustained
Pain Resistance 1 Mana Self 8-Willpower Sustained
Animate Object 7 Physical Touch 16-Willpower Sustained
Regenerate 2 Mana Self 10-Willpower Instantaneous
Anaylze Condition 3 Mana Touch Target's Willpower Instantaneous
Telepathy 3 Mana Ranged 12-Willpower Instantaneous
Animal Communicate 4 Mana LOS 10-Willpower Instantaneous
Detect Element 5 Physical Ranged 12-Willpower Instantaneous
Levitate Self 1 Mana Self 8-Willpower Sustained
Imprint Message 5 Mana LOS Target's Willpower + 7 Sustained
Absorb Life 4 Mana Touch Target's Willpower + 6 Instantaneous
Heal Wound 3 Mana Self 10-Willpower Instantaneous


Communicate
The psionisist can send words through to another person within his line of sight without making any actual noise. However, the communicate is only good with exact language, so it is only useful if the other knows the language the psionisist is speaking.
Telekinesis
Telekinesis is the ability to move objects simply with the mind alone. The weight maximum is equal to the class of the psionisist multiplied by the willpower in kilograms. The object must remain in the line of sight in order to be affected by the power, and the psionisist can only affect one object at a time.
Advanced Telekinesis
Advanced telekinesis allows for movement beyond the psionisist's line of sight, however, the object will be "flying blind". THe weight maxmimum is the same.
Hydrokinesis
This is the same as normal telekinesis that affects water molecules.
Pyrokinesis
This telekinesis affects fire. The maximum area of affect is class times willpower in cubic meters.
Electrokinesis
This telekinesis affects electrical current. The maximum affect is the clas mulitplied by willpower multiplied by 10 in voltage.
Pain
Pain causes pain to erupt in the target (duh). This causes penalties to all the target numbers that the target tries. The target number is modified by the class of the psionisist.
Pain Resistance
This will remove pain/damage target modifiers up to the class of the psionisist.
Animate Object
This will animate any object to a sort of artificial dogbrain state. The object will obey any command that the psionisist gives it as long as the power is sustained.
Regenerate
This will recover boxes of stun damage equal to the psionisist's class.
Analyze Condition
The psionisist can examine and find out what medical condition the target is in.
Telepathy
Unlike communicate, telepathy will allow the psionisist to send a message understandable by anyone. It will not work on animals however. The range of telepathy is the psionisist's class multiplied by the willpower in kilometers.
Animal Communicate
THis will allow the psionisist to talk with animals, however, the animal may or may not be agreeable with the psionisist. Although the psionisist will not actually talk with the animal, he/she will get an emotional response, that such of danger, or fear, or happiness.
Detect Element
With this, the psionisist can detect if any earth, air, water, or fire is nearby. The range of detection is the class of the psionisist in kilometers. This will also tell him what type of the element, such as toxic air, or stones for earth, or drinkable or nondrinkable water.
Levitate Self
This will allow the psionisist to levitate his/her body up or down, in an amount of meters equal to the class multiplied by willpower.
Imprint Message
This power leaves a suggestive thought in the target's mind. The target makes a willpower test every other minute to see if the influence is removed. The target still has consious control. So if the thought is, "Don't shoot me.", the security guard would still call for backup or shoot the partners.
Absorb Life
The psionisist will have the ability to absorb an amount of stun boxes of another and add it to his/her own.
Heal Wound
This will recover 1 and only 1 box of physical damage for the psionisist alone.



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