Gryoscope Campaign


NOTE TO ANYONE-
This is my first crack at an entire campaign, instead of just loosely organized runs. This campaign is designed for newbie to moderate runners. Send any comments to me.

Background
Gyro is the leader of the Redmond Project, his vision of a clean and crime free redmond barrens. He is quickly approching middle age, and he wants to make a few changes before he becomes old and brittle. He's organized a few others to help him, and as the runners come in, he's just completed a some what successful demolition of a rumored gang hideout. However, he has run into some problems with the law....

The Chase
The runners are cruising after going to the local grocery store or stuffer shack on the fringes of redmond barrens, when they attract attention to a Lone Star squad car because the taillight is broken. The runners could just pull over, but they also have a large array of illegal weapons and other things in the vehicle with them. Before they can make a reaction, another car pulls out from an ally beside them, followed by another LS squad car. The Lone Star squads will give up on the runners and start firing on the other car. Then the other car will start shooting back out of the sunroof. Stray bullets will hit the runners. The runners and the other car (carrying Gyro and Otto rigged in) will have to get the cars to serious damage before they will break off pursuit. Otto's jamming will prevent any other Lone Star backup from arriving. Afterwards, Gyro will flag over the runners. He will tell them to meet at Junkie's Bar for a drink.
Junkie's Bar
Gyro will wave the group over to their table. With him is Otto. He thanks the runners for their help. He will also have another mission for them if their interested. He says that a local resteraunt in the barrens is a front for a weapons fence. It is one of the major suppliers of weaponry for the area gangs and criminals. He needs the runners to gather evidence that it is in fact a place for gun runners, and also have evidence of it's operators. The pay for getting the evidence is 300¥ and for every arrest they make, there will be an additional 100¥. He specifies that he doesn't want anyone killed. Before they can capture anyone, they must have hard physical evidence of their wrongdoing.

Chicken Soy Shak
The place consists of a main room with booths to the sides, tables in the center, and a few pool tables near the bar. Behind the bar counter on the far wall is the entrance to the kitchen, where it has sinks, refrigerator, and whatever.


NPCs

Gregory Tailor aka Gyro
ATTRIBUTES SKILLS GEAR
Body - 3 Firearms\Pistols - 4 Ares Predator w/ Silencer
Quickness - 4 Firearms\Rifles - 5 Ak-97 Assualt Rifle
Strength - 3 Ettiquette\Corporate - 3 Form Fitting Armor r3
Charisma - 5 Leadership - 4 Armored Jacket
Intelligence - 4 Negotiation - 4
Willpower - 4 Computer - 1
Essence - 6 Ettiquette\Street - 4
Reaction - 4 CYBERWARE
Initiative - 1d6
Mariol Tailor
ATTRIBUTES SKILLS GEAR
Body - 4 Firearms\Pistols - 4 Streetline Special
Quickness - 5 Unarmed Combat - 5 Switch Blade
Strength - 3 Leadership - 2 Pocket Computer (100mp)
Charisma - 4 Armed Combat\Knives - 3
Intelligence - 5 Computer - 3
Willpower - 6 First Aid - 3
Essence - 6 CYBERWARE
Reaction - 5
Initiative - 1d6
Thomas Crenshaw aka Otto
ATTRIBUTES SKILLS GEAR
Body - 4 Firearms\Pistols - 2 2 Hunter Drones
Quickness - 2 Car - 4 1 Surveliance Drone
Strength - 3 Rotorcraft - 6
Charisma - 3 Rotorcraft B/R - 4
Intelligence - 3 Car B/R - 3
Willpower - 4 Gunnery - 5
Essence - 3.9 Electronics B\R - 2
Reaction - 2 CYBERWARE
Initiative - 1d6 Datajack
Vehicle Control Rig (r1)
Douglas Carter aka Dudley
ATTRIBUTES SKILLS GEAR
Body - 5 Computer\Decking - 5 Fuchi Cyber-6
Quickness - 2 Computer\Programming - 3 Pocket Computer (500mp)
Strength - 4 Computer Theory - 3
Charisma - 1 Electronics - 2
Intelligence - 4 Computer B\R - 3
Willpower - 2 Car - 2
Essence - 5.9 Ettiquette\Matrix - 2
Reaction - 3 CYBERWARE
Initiative - 1d6 Datajack

Gyro
Gyro was part of the air division in the Desert Wars. It was there that he met up with Otto, who was a helicopter pilot. After his second tour, he learned of his now already 4 year old daughter. Currently, he is 37. With his age quickly rising, he wants to make a differance in the world, he wants to make a better place for his daughter to grow up in. Using his war knowledge, he formed a group of crime fighters, and founded the Gryoscope group. Gryoscope was the world in his vision, which was safer, a better place to live in. He does go into the realms of insanity sometimes to fight for his dream.
Mariol
Gyro's 17 year old daughter, her mother died when she was only 3. SHe grew up in the Seattle slums, and made a living as a shadowrunner for small jobs. She joined the Red Bones gang, but left after conflicts were brought up. Her departure was messy, resulting in two deaths of gang members. She is a sarcastic, determined woman to fight for her father's dreams.
Otto
As a 43 year old rigger, Otto was the oldest pilot in his squadron of helicopters. He is originally a native of Boston, but joined up in the desert wars because of his directionless life. But now, with goals of stopping crime, he has joined with Gryo, his war buddy. He is very patient, observant, and very protective of his friends.
Dudley
Dudley enjoyed the rich life, a life that only a few privlaged children led. He was sent to colledge for education as a systems anaylist in Seattle. One day, he was being mugged when Mariol came to his rescue. After that, Dudley dropped out to lend his computer services to the group. He still attends colledge, but only through decking their systems to view the class from the security cameras. A rouge scholar, he is unconfident, insecure, but also skilled and loyal.