Paul McGuintney | Street Doc | |
ATTRIBUTES | SKILLS | GEAR |
Body - 2 | Biotch\First Aid - 8 | A small hospital in a van |
Quickness - 3 | Biotch\Extended Care - 6 | |
Strength - 3 | Biotch\Transimplant Surgery - 5 | |
Charisma - 4 | Biotch\Organ Culture - 3 | |
Intelligence - 6 | Biology\Medicine - 5 | |
Willpower - 5 | Biology\Botany - 2 | |
Essence - 5.35 | Biology\Parabotony - 1 | |
Reaction - 5 | Psycology - 4 | |
Initiative - 1d6 | Winged Plane - 2 | |
| CYBERWARE | |
| Softlink (4, for language) | |
| SPU (Math, r4) | |
| Cybereyes (Magnification) | |
Stephan Simpson | Street Doc | |
ATTRIBUTES | SKILLS | GEAR |
Body - 4 | Biotch\First Aid - 6 | Medical Equipment (shop) |
Quickness - 3 | Biotch\Extended Care - 6 | Science Laboratory Equipment |
Strength - 4 | Chemistry - 4 | |
Charisma - 2 | Firearms\Pistols - 4 | |
Intelligence - 5 | Biology\Medicine - 7 | |
Willpower - 2 | Biology\Botany - 5 | |
Essence - 6 | Biology\Parabotony - 4 | |
Reaction - 4 | Biology\Zoology - 4 | |
Initiative - 1d6 | Biology\Parazoology - 5 | |
| Athletics - 5 | | |
| Biology\Genetics - 4 | | |
Ricktus | Street Samurai | |
ATTRIBUTES | SKILLS | GEAR |
Body - 5(6) | Firearms\Pistols - 5 | Ares Pred (smartlink) |
Quickness - 20 | Firearms\Rifles - 6 | 4 clips |
Strength - 9 | Athelitcs - 4 | Armor Jacket (5/3) |
Charisma - 2 | Armed Combat\Swords - 4 | Stun Baton |
Intelligence - 2 | Ettiquette\Street - 3 | Uzi III |
Willpower - 5 | Unarmed Combat\Judo - 6 | Goggles |
Essence - 8 | Bike - 3 | Wavey Blade Katana |
Reaction - 11(13) | CYBERWARE | |
Initiative - 1d6(2d6) | Dermal Armor (1) | |
| Wired Reflexes (1) | |
| Smartlink | |
| Retractable spurs | |
Fredrick Maxwell | Pathological Scientist | |
ATTRIBUTES | SKILLS | GEAR |
Body - 3 | Biology\Pathology - 6 | Corp stuff |
Quickness - 2 | Biology\Genetics - 4 | |
Strength - 2 | Biology\Parazoology - 2 | |
Charisma - 1 | Biological Sciences - 2 | |
Intelligence - 5 | Ettiquette\Corporate - 4 | |
Willpower - 3 | | |
Essence - 6 | | |
Reaction - 3 | | |
Initiative - 1d6 | | |
Kent Williams | Head of Purchasing Department | |
ATTRIBUTES | SKILLS | GEAR |
Body - 3 | Negotiation - 6 | Corp stuff |
Quickness - 3 | Ettiquette\Corporate - 6 | |
Strength - 4 | Sailboat - 3 | |
Charisma - 5 | Real Estate Evaulation - 5 | |
Intelligence - 4 | Corporate Management - 4 | |
Willpower - 3 | | |
Essence - 6 | | |
Reaction - 3 | | |
Initiative - 1d6 | | |
ChemTech Security Guard | Corp Security Guard | |
ATTRIBUTES | SKILLS | GEAR |
Body - 4 | Firearms\Pistols - 3 | Fichetti Security 500 |
Quickness - 3 | Firearms\Rifles - 3 | Heavy Armor(8/6) |
Strength - 3 | Firearms\Automatics - 3 | Helmet(1/1) |
Charisma - 2 | Combat Tactics - 2 | Stun Baton |
Intelligence - 2 | Unamred Combat - 2 | 6 Clips (Regular) |
Willpower - 2 | Ettiquette\Corporate - 3 | 2 Clips (Gel Rounds) |
Essence - 6 | Interrogation - 4 | Corporate ID |
Reaction - 2 | | |
Initiative - 1d6 | | |
ChemTech Wagemage | Wagemage | |
ATTRIBUTES | SKILLS | GEAR |
Body - 4 | Sorcery - 4 | Spell Lock (Armor) |
Quickness - 3 | Conjuring\Fire - 3 | Spell Lock (Confusion) |
Strength - 3 | Conjuring\Earth - 4 | Spell Foci (Detection) (r.2 |
Charisma - 2 | Armed Combat - 3 | Weapon Foci (Katana) (r.4) |
Intelligence - 4 | Unamred Combat - 1 | Corporate ID |
Willpower - 6 | Ettiquette\Corporate - 3 | MAGIC |
Essence - 6 | Magical Theory - 2 | Power Missile (4) |
Magic - 6 | | Fireball (3) |
Reaction - 2 | | Sleep (5) |
Initiative - 1d6 | | Analyze Truth (6) |
| | Detect Enemies (5) |
| | Mind Probe (4) |
| | Confusion (3) |
Contract Arms Mercenary | Mercenary | |
ATTRIBUTES | SKILLS | GEAR |
Body - 5 | Firearms\Pistols - 5 | Fichetti Security 500 |
Quickness - 4 | Firearms\Rifles - 4 | Heavy Armor(8/6) |
Strength - 4 | Firearms\Automatics - 6 | Helmet(1/1) |
Charisma - 2 | Combat Tactics - 4 | Stun Baton |
Intelligence - 3 | Unamred Combat - 3 | 6 Clips (Regular) |
Willpower - 2 | Ettiquette\Corporate - 3 | 2 Clips (Gel Rounds) |
Essence - 6 | Gunnery\Missiles - 3 | 4 Clips Explosive Rounds |
Reaction - 3 | Stealth - 3 | FN HAR Assault Rifle w/ scope/laser rifle |
Initiative - 1d6 | Throwing Weapons\Knife | Smart Gun |
| | Throwing Knife |
Brett Horner | Media Reporter | |
ATTRIBUTES | SKILLS | GEAR |
Body - 3 | Computer - 3 | Micro Camcorder |
Quickness - 4 | Ettiquette\Street - 4 | Micro Recorder |
Strength - 2 | Ettiquette\Corporate - 3 | Micro Transicever |
Charisma - 4 | Ettiquette\Media - 5 | Satlink Interface |
Intelligence - 4 | Interogation - 4 | Pocket Computer (200mp_ |
Willpower - 6 | Negotiation - 3 | Stun Baton |
Essence - 5.8 | Unarmed Combat - 3 | Bug Detector (r4) |
Reaction - 4 | CYBERWARE | Maglock Passkey (r3) |
Initiative - 1d6 | Cybereyes(Camcorder) | Laser Microphone |
| 20mp Head memory | Dataline Tap (r4) |
| Datajack | |
Jack Myers | Rigger, Horner's Pilot | |
ATTRIBUTES | SKILLS | GEAR |
Body - 5 | Bike - 4 | |
Quickness - 6 | Car - 3 | |
Strength - 4 | Ettiquette\Corporate - 3 | |
Charisma - 4 | Rotor Craft - 6 | |
Intelligence - 6 | Gunnery - 4 | |
Willpower - 5 | Ground Vehicles B/R - 1 | |
Essence - 1.35 | Rotor Craft B/R - 2 | /TD> |
Reaction - 6(10*) | CYBERWARE | |
Initiative - 1d6(3d6*) | Radio | |
| Datajack | |
| Vehicle Control Rig | |
| | |